
Changelogs
Classic:
+blue tower
+ufo enemy
+normal projectile
+save
+basic editor
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Indev:
+tile picker
+tower picker
+escape to main menu
+red tower
+ice tower
+lives, money, waves display
+waves
+tower cost
+ money
+lives
+save bullets (hidden health)
+load
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Infdev:
+aliens
+planes
+firework launchers
+fireworks
+projectile improvements
+fps tracker
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Alpha v0.0:
+tanks
+super tanks
+better waves
+toggleable control & fps display
+green towers
+purple towers (rapid fire)
+gameover
-opening the editor no longer places a block
Alpha v0.1:
+game over has 'r' to restart and be in the game tab
+added tall grass, mud, trimmed grass, soil, still water and ice
+menu has 3 random images to chose from
*changing the block under the tower in the editor now updates in the game
(it removes your tower and you lose your money)
*reset level also resets tiles tower data
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Alpha v0.2:
+added sand, snow, stone, path, wood, gravelly dirt, gravelly stone, bricks, cement bricks, dirt bricks, stone bricks, brick crate, dirt crate and stone crate tiles
+added crate towers (they can only be placed in game not editor)
+added clear tower 'x' key to overcome with the bug that when you switch towers you crash your game (just introduced)
+tower upgrade/downgrade system (put a higher or lower main sequence tower on another one and the cost will be worked out and you might aswell just have placed the current tower [same price])
+updates checkpoint list when map is edited
*texture overdo
*added "full" textures for towers on the tower picker
*changed fps cap from 60 to 120
*changed the waves (now 5 enemies per wave, triple ufo and alien waves instead of double and an extra normal tank wave before all of the super tank waves)
-removed mud and still water tiles
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Alpha v0.3:
+added spikes (deals damage to any enemy that steps on it)
+added mines (explodes when an enemy steps on it)
+added human (enemy)
+added zombie (enemy)
+added ent (living tree) (enemy)
*projectiles bug fixes
*tower and tile picker menus have spaces on the y axis and have smaller displays to fit more icons
*super tanks can be hit by any towers not just tougher towers
*planes can no longer be slowed
*ice towers don't target really slow enemies
*increased tanks prize from 50 to 75
*waves re-organised
*enemy spawns 2.5x faster
*null has it's own texture rather than using the water texture
​
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