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Changelogs

Classic:

+blue tower

+ufo enemy

+normal projectile

+save

+basic editor

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Indev:

+tile picker

+tower picker

+escape to main menu

+red tower

+ice tower

+lives, money, waves display

+waves

+tower cost

+ money

+lives

+save bullets (hidden health)

+load

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Infdev:

+aliens
+planes

+firework launchers

+fireworks

+projectile improvements

+fps tracker

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Alpha v0.0:

+tanks

+super tanks

+better waves

+toggleable control & fps display

+green towers

+purple towers (rapid fire)

+gameover
-opening the editor no longer places a block


Alpha v0.1:

+game over has 'r' to restart and be in the game tab

+added tall grass, mud, trimmed grass, soil, still water and ice

+menu has 3 random images to chose from

*changing the block under the tower in the editor now updates in the game

(it removes your tower and you lose your money)

*reset level also resets tiles tower data

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Alpha v0.2:

+added sand, snow, stone, path, wood, gravelly dirt, gravelly stone, bricks, cement bricks, dirt bricks, stone bricks, brick crate, dirt crate and stone crate tiles

+added crate towers (they can only be placed in game not editor)

+added clear tower 'x' key to overcome with the bug that when you switch towers you crash your game (just introduced)

+tower upgrade/downgrade system (put a higher or lower main sequence tower on another one and the cost will be worked out and you might aswell just have placed the current tower [same price])

+updates checkpoint list when map is edited

*texture overdo

*added "full" textures for towers on the tower picker

*changed fps cap from 60 to 120

*changed the waves (now 5 enemies per wave, triple ufo and alien waves instead of double and an extra normal tank wave before all of the super tank waves)

-removed mud and still water tiles

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Alpha v0.3:

+added spikes (deals damage to any enemy that steps on it)

+added mines (explodes when an enemy steps on it)

+added human (enemy)

+added zombie (enemy)

+added ent (living tree) (enemy)

*projectiles bug fixes

*tower and tile picker menus have spaces on the y axis and have smaller displays to fit more icons

*super tanks can be hit by any towers not just tougher towers

*planes can no longer be slowed

*ice towers don't target really slow enemies

*increased tanks prize from 50 to 75

*waves re-organised

*enemy spawns 2.5x faster

*null has it's own texture rather than using the water texture

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